Iclone 3dxchange 5 Pro 14 ##BEST##
CLICK HERE >> https://shoxet.com/2tzJo3
How to Use iClone 3DXchange 5 Pro 14 to Convert and Edit 3D Models
iClone 3DXchange 5 Pro 14 is a powerful tool that connects iClone to unlimited 3D content. You can import models in various formats, such as 3DS, OBJ, Google SKP or FBX, and ready them for iClone with material and texturing tools. You can also import animated skin-bone characters in FBX format and convert them to iClone non-standard human characters with animation. Moreover, you can export iClone models in OBJ format to edit, sculpt and paint in external 3D software, such as Zbrush, Photoshop, SketchUp, Blender, 3DSMax, Maya and more[^1^].
In this article, we will show you how to use iClone 3DXchange 5 Pro 14 to convert and edit 3D models for your iClone projects.
Step 1: Import a 3D Model
To import a 3D model into iClone 3DXchange 5 Pro 14, you can either drag and drop the file from your computer or click on the Import button on the toolbar. You can also browse for the file by clicking on the File menu and selecting Import[^1^].
Once you import a model, you will see it in the preview window. You can use the navigation tools on the right side of the window to zoom, pan and rotate the model. You can also adjust the lighting and background settings from the View menu[^1^].
Step 2: Transform and Align the Model
After importing a model, you may need to transform and align it to fit the iClone scale and axis parameters. To do this, you can use the Transform & Alignment tools on the left side of the window. You can enter the values manually or use the sliders to adjust the position, rotation and scale of the model. You can also use the Reset buttons to restore the default values[^1^].
If you want to set a custom pivot point for the model, you can use the Pivot tools on the left side of the window. You can either drag the pivot point in the preview window or enter the values manually. The pivot point controls how the model rotates around its center[^1^].
Step 3: Group and Rename Objects
Some models may consist of multiple objects that need to be grouped or renamed for better organization and animation. To do this, you can use the Group tool on the left side of the window. You can select an object from the list or click on it in the preview window. You can then use the buttons on the bottom of the tool to create a group, add or remove objects from a group, rename an object or exclude an object from export[^1^].
You can also edit the model hierarchy by dragging and dropping objects in the list. This will create parent-child node relations that affect how objects move together[^1^].
Step 4: Convert Characters with Facial Animation
If you import an animated skin-bone character in FBX format, you can convert it to an iClone non-standard human character with facial animation. To do this, you need to use the Characterization panel on
the right side of the window. You can either use a preset profile or create a custom profile for your character[^1^].
To use a preset profile, you can select one from the drop-down menu at the top of the panel. The preset profiles are based on popular character models from DAZ3D and Poser libraries. You can then click on
the Apply button to apply the profile to your character[^1^].
To create a custom profile, you need to map your character's bones to iClone's standard bones using
the Bone Mapping tool on the right side of the panel. You can either drag and drop bones from your character's list to iClone's list or click on them in
the preview window. You can also adjust
the bone offset and orientation using
the sliders below[^1^].
After mapping your character's bones,
you need to 061ffe29dd